
ikillu wrote:And again, still takes away from the quickness needed up a melee attack.
Again, designated button/key given to us by Halo was needed to make it actually useful.
And stiiiiillll ignoring the other facts.


ikillu wrote:Regenerating sheilds/health came from Halo bro. Look it up.
Half life had a sorta sheild thing, but it was bassically a second health bar that had to be replenished.
Son, you have yet to show me where anyone said a designated melee/grenade button has ever been called bad, and certainly in no "major complaint" way.
Those are major gameplay inovators that completely change how one plays a video game.
It also changed cinimatics in FPS games. Bassically you have the Half Life formula and the Halo one now days. But that isn't really a gameplay issue.

Yellow_Rock wrote:ikillu wrote:Regenerating sheilds/health came from Halo bro. Look it up.
Half life had a sorta sheild thing, but it was bassically a second health bar that had to be replenished.
Son, you have yet to show me where anyone said a designated melee/grenade button has ever been called bad, and certainly in no "major complaint" way.
Those are major gameplay inovators that completely change how one plays a video game.
It also changed cinimatics in FPS games. Bassically you have the Half Life formula and the Halo one now days. But that isn't really a gameplay issue.
/v/ constantly bitches any time regeneating health and shields come up. sure, they bitch about pretty much anything, but /v/ is one of the largest video game communities there is. in the end, its a personal preferance.
Steamer of Cleveland wrote:Listen to Mach
He's a scholar among gentlemen

ikillu wrote:That, and you changed it from melee buttons to sheilds.


ikillu wrote:Halo: Combat Evolved set the stage for all shooters to come after it. We see this in most games allowing only 2 guns, sheild systems, etc.


cd wrote:2 Guns: I honestly think the two guns thing is the worst thing to happen to FPS's. All it did was make it so developers didn't have to make different unique weapons for different occasions rather then just throw a bunch together.
Machiavellism wrote:Out of my way, liberal hippy.

ikillu wrote:They were always 15 year old boys. We just now have headsets to hear them with.
And again, melee wasn't much used. It added a whole new element to gameplay. You now had a last ditch defensive measure. No longer a seperate weapon, but used when all else went to hell.
And you changed your story from "THEY DON'T LIKE MELEE/GRENADE BUTTON!" to ""THEY DON'T LIKE SHIELDS!"
Seriously bro, if you're ever gonna become a game designer, you have to know it is the simple gameplay things that make a game great.

cd wrote:Shields: Shields have taken any difficulty out of FPS's. I mean I can kinda see how it would work online, but I feel health systems are better there too.
The grenades and dedicated melee key are valid contributions though. Then COD had to go ruin that by making it insta-kill.
Durandal wrote:cd wrote:2 Guns: I honestly think the two guns thing is the worst thing to happen to FPS's. All it did was make it so developers didn't have to make different unique weapons for different occasions rather then just throw a bunch together.
But that's what Halo's weapons are about (well, that's what they should be about). All the weapons in the games (save the Halo 3 magnum which was essentially a peashooter) are equally useful. Plasma pistol takes down shields, AR mows down health, precision weapons like the *good* pistols, BRs, DMRs, etc. Now I'm not justifying this in the sense that all FPSs have this system down, I'm just saying Halo was reasonable. You had a certain situation that you predicted or that you were in, you pick up a weapon you need in exchange for a weapon you don't need, rather than having it on you all the time.


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