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Postby Yellow_Rock » Sun Jan 02, 2011 4:25 am

the pc games gives players the choice. you can switch pretty fast by using the mouse.
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Postby ikillu » Sun Jan 02, 2011 4:36 am

And again, still takes away from the quickness needed up a melee attack.

Again, designated button/key given to us by Halo was needed to make it actually useful.

And stiiiiillll ignoring the other facts.
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Postby Yellow_Rock » Sun Jan 02, 2011 4:46 am

ikillu wrote:And again, still takes away from the quickness needed up a melee attack.

Again, designated button/key given to us by Halo was needed to make it actually useful.

And stiiiiillll ignoring the other facts.


what other facts? other games have had shields, other games have had primary/secondary weapon systems, is regen health the best you have to offer? opinions vary widely on whether or not that is a good thing, and its not something im going to get in to because it is a matter of personal preference.
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Postby ikillu » Sun Jan 02, 2011 4:56 am

Regenerating sheilds/health came from Halo bro. Look it up.

Half life had a sorta sheild thing, but it was bassically a second health bar that had to be replenished.

Son, you have yet to show me where anyone said a designated melee/grenade button has ever been called bad, and certainly in no "major complaint" way.

Those are major gameplay inovators that completely change how one plays a video game.

It also changed cinimatics in FPS games. Bassically you have the Half Life formula and the Halo one now days. But that isn't really a gameplay issue.
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Postby Yellow_Rock » Sun Jan 02, 2011 6:41 am

ikillu wrote:Regenerating sheilds/health came from Halo bro. Look it up.

Half life had a sorta sheild thing, but it was bassically a second health bar that had to be replenished.

Son, you have yet to show me where anyone said a designated melee/grenade button has ever been called bad, and certainly in no "major complaint" way.

Those are major gameplay inovators that completely change how one plays a video game.

It also changed cinimatics in FPS games. Bassically you have the Half Life formula and the Halo one now days. But that isn't really a gameplay issue.


/v/ constantly bitches any time regeneating health and shields come up. sure, they bitch about pretty much anything, but /v/ is one of the largest video game communities there is. in the end, its a personal preferance.
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Postby Machiavellism » Sun Jan 02, 2011 7:11 am

Yellow_Rock wrote:
ikillu wrote:Regenerating sheilds/health came from Halo bro. Look it up.

Half life had a sorta sheild thing, but it was bassically a second health bar that had to be replenished.

Son, you have yet to show me where anyone said a designated melee/grenade button has ever been called bad, and certainly in no "major complaint" way.

Those are major gameplay inovators that completely change how one plays a video game.

It also changed cinimatics in FPS games. Bassically you have the Half Life formula and the Halo one now days. But that isn't really a gameplay issue.


/v/ constantly bitches any time regeneating health and shields come up. sure, they bitch about pretty much anything, but /v/ is one of the largest video game communities there is. in the end, its a personal preferance.


Your argument has boiled down to 4chan. You may leave now.
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Postby ikillu » Sun Jan 02, 2011 8:19 am

That, and you changed it from melee buttons to sheilds.
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Postby Yellow_Rock » Sun Jan 02, 2011 8:43 am

ikillu wrote:That, and you changed it from melee buttons to sheilds.


what more is there to cover on melee buttons? pushing a button to switch to melee has been around forever.

all halo did was streamline things and make them easier for retards to figure out. that is why most modern fps players are annoying 15 year old boys.
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Postby ikillu » Sun Jan 02, 2011 9:08 am

They were always 15 year old boys. We just now have headsets to hear them with.


And again, melee wasn't much used. It added a whole new element to gameplay. You now had a last ditch defensive measure. No longer a seperate weapon, but used when all else went to hell.

And you changed your story from "THEY DON'T LIKE MELEE/GRENADE BUTTON!" to ""THEY DON'T LIKE SHIELDS!"

Seriously bro, if you're ever gonna become a game designer, you have to know it is the simple gameplay things that make a game great.
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Postby cd » Sun Jan 02, 2011 9:29 am

ikillu wrote:Halo: Combat Evolved set the stage for all shooters to come after it. We see this in most games allowing only 2 guns, sheild systems, etc.


2 Guns: I honestly think the two guns thing is the worst thing to happen to FPS's. All it did was make it so developers didn't have to make different unique weapons for different occasions rather then just throw a bunch together.

Shields: Shields have taken any difficulty out of FPS's. I mean I can kinda see how it would work online, but I feel health systems are better there too.

The grenades and dedicated melee key are valid contributions though. Then COD had to go ruin that by making it insta-kill.
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Postby Durandal » Sun Jan 02, 2011 1:44 pm

cd wrote:2 Guns: I honestly think the two guns thing is the worst thing to happen to FPS's. All it did was make it so developers didn't have to make different unique weapons for different occasions rather then just throw a bunch together.

But that's what Halo's weapons are about (well, that's what they should be about). All the weapons in the games (save the Halo 3 magnum which was essentially a peashooter) are equally useful. Plasma pistol takes down shields, AR mows down health, precision weapons like the *good* pistols, BRs, DMRs, etc. Now I'm not justifying this in the sense that all FPSs have this system down, I'm just saying Halo was reasonable. You had a certain situation that you predicted or that you were in, you pick up a weapon you need in exchange for a weapon you don't need, rather than having it on you all the time.
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Postby Yellow_Rock » Sun Jan 02, 2011 2:48 pm

ikillu wrote:They were always 15 year old boys. We just now have headsets to hear them with.


And again, melee wasn't much used. It added a whole new element to gameplay. You now had a last ditch defensive measure. No longer a seperate weapon, but used when all else went to hell.

And you changed your story from "THEY DON'T LIKE MELEE/GRENADE BUTTON!" to ""THEY DON'T LIKE SHIELDS!"

Seriously bro, if you're ever gonna become a game designer, you have to know it is the simple gameplay things that make a game great.


im well aware that the simple things can make or break a game. and melee has always been for last ditch efforts, or if the situation made it better than other weapons.
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Postby Haz » Sun Jan 02, 2011 6:07 pm

cd wrote:Shields: Shields have taken any difficulty out of FPS's. I mean I can kinda see how it would work online, but I feel health systems are better there too.

The grenades and dedicated melee key are valid contributions though. Then COD had to go ruin that by making it insta-kill.



The Shield system was clearly used to keep the pace of the game fast, thus eliminating the need to constantly run for health kits. For games such as Halo and the COD series it was a very good thing to do. However I do disagree with it in games like Battlefield:Bad company which is supposed to be a team game. Doing shit like that just gives players an incentive to do a Johnny rambo and piss off from the group. Let's be honest, that is very much the fun part of Halo.

I'm very much on the regentative side. of the Health bar vs Health Regeneration.

A good example of why I hate the health bar is GTA4 remember when you're on a mission but you did something stupid and so someone shot you a bit. From then on you had to do everything really carefully because you didn't want to die. So everything became slow and tedious.


As for other comments about melee, Melee in halo became integral to how people played. Added a very interesting element. Indeed many fights in halo (multiplayer here) revolved around melee as a legit tatic and not just a weapon of last resort.

Melee in COD sort of changed around the series. In COD4 it was very much a weapon of last resort. The fact it was insta-kill in this game is a mute point.
In MW2 it became (with the right perks) an actual way of killing lots of people. Thus new fights arise blah blah blah.

Every FPS streamlines shit. No one has yet to make an entirely NEW fps. The best you can do in the current gaming enviroment is to give it some shitty gimmick. The fact it streamlines and polishes a genre doesn't make it bad.

all the compliants on this are all gone in Team based FPS's so just play them if it really bothers you. Play TF2 or the Battlefield series.

I personally enjoy both.


TL;DR the Halo franchise and COD franchise get a bad rep from ellitiest gamers (was really tempted to put like myself then) They're all good games in their own right. Whatever you like if what you should play. Personally I haven't played a COD game in over 6 months or a Halo game for that mattter. Haters gonna hate though.
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Postby cd » Sun Jan 02, 2011 8:31 pm

Durandal wrote:
cd wrote:2 Guns: I honestly think the two guns thing is the worst thing to happen to FPS's. All it did was make it so developers didn't have to make different unique weapons for different occasions rather then just throw a bunch together.

But that's what Halo's weapons are about (well, that's what they should be about). All the weapons in the games (save the Halo 3 magnum which was essentially a peashooter) are equally useful. Plasma pistol takes down shields, AR mows down health, precision weapons like the *good* pistols, BRs, DMRs, etc. Now I'm not justifying this in the sense that all FPSs have this system down, I'm just saying Halo was reasonable. You had a certain situation that you predicted or that you were in, you pick up a weapon you need in exchange for a weapon you don't need, rather than having it on you all the time.


But what's the point of having them all separate from each other?
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Postby ikillu » Sun Jan 02, 2011 11:36 pm

So you have to choose your tactics. That is the very reason they chose 2 guns.

Also, yes, Battlefield is good. Bad Company 2 was quite great actually...
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